Situation — Six of Swords. A ferryman poles a flat skiff across grey water, six blades standing upright in the hull, a cloaked figure seated with their back to the far shore they came from. Nobody in that boat is deciding whether to leave. The leaving already happened. This is the crossing — the flat, unglamorous middle of a decision you have in truth already made, where the water is calm and the shore behind you is still visible if you turn your head. The swords travel with you: you have not left the thinking behind, you are carrying it. That is allowed. But notice the direction of the boat before you tell yourself you are still weighing options.
Obstacle
Three of Wands3 · Wands
Obstacle — Three of Wands. A figure stands on a high ledge, back to us, two staves planted and a third held, watching ships move on the water far below. It is a card of vantage — and vantage is exactly the trap here. From that height everything is visible and nothing is touched. The obstacle in your decision at work is not lack of information; it is the comfort of the overlook, the sense that watching one more shipping season go by counts as progress. Three of Wands in this seat is the part of you that has mistaken a good view for a good position.
Advice
The WorldXXI · Major Arcana
Advice — The World. A dancer inside a green wreath, four living creatures at the corners, the circle closed. It is the last card of the majors and it does not mean arrival somewhere new — it means a thing is finished and can be set down. The advice is to treat this decision as complete rather than pending. Not rushed, not forced: complete. You are permitted to step off the ledge, name the choice out loud, and let the circle close behind you.